﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Engine.Cameras;

namespace Engine.Physic
{
    public class DummyWorld : IPhysicWorld
    {
        #region IPhysicWorld Members

        private bool _isDebugDraw = false;

        void IPhysicWorld.Update(Microsoft.Xna.Framework.GameTime gt)
        {
           
        }

        void IPhysicWorld.AddObject(IPhysicObject obj)
        {
           
        }

        

        void IPhysicWorld.DebugDrawn(GameTime gt, ICamera cam)
        {
            
        }

        #endregion

        #region IPhysicWorld Members


        public void RemoveObject(IPhysicObject obj)
        {
            
        }

        public bool DebugDraw
        {
            get
            {
                return _isDebugDraw;
            }
            set
            {
                this._isDebugDraw = value;
            }
        }


        #endregion
    }
}
